Quick Update on Unravel


Hi everyone, it’s me again. It’s been awhile since you’ve heard anything from us at Coldwood, so I thought I would provide an update. It’s hard to believe that it’s already been six months since Yarny and I were on stage at E3, unveiling Unravel for the first time. A few months later, we showed off some of the game’s more challenging puzzles at Gamescom, but we’ve been fairly quiet since then. We’ve been hard at work on the game (which recently hit alpha!) and we’re really excited to reveal the release date within the next few weeks, along with some new giveaways and footage of Yarny and Unravel.

Now that we’re further along in development of the game, we’re ready to start talking more about it on Facebook (yes, we have one now that’s really us), Twitter, and Instagram. If you follow those channels you’ve already seen some of the pictures we’ve been posting over the past few months. There have been some from the game, some from the studio, and quite a few of Yarny. This holiday season is exciting for us at Coldwood, since it’s the first that we’ll actually be able to talk about Unravel and Yarny. Expect plenty of pictures and videos showing off how Yarny is enjoying the holiday season. And if you happen to have made your own, please don’t hesitate to share how your Yarny is getting into the holiday spirit with you, your family, and your friends.

Thank you all again for being so supportive, and I can’t wait to share more Unravel with you as we get closer to release.

Martin Sahlin


Learn more about the creation of Unravel
Learn more about the puzzle gameplay in Unravel